two bits and a half-pack of smokes

i’m working on this, what’s amounting to hopefully my first short that i’m gonna shoot, and i’ve definitely learned that i write only slightly better than i do math.

me and a couple of folks (fred, cary, and eduardo) are trying to figure out how to find a good corrective function, that fits a couple of constraints that are a huge-mongous pain. why is it so hard to make things just look right?

and why can’t it all be solved just by playing video games? or wandering reddit?

http://www.space.com/images/bestgalactic_sombrero_02.jpg

sorta makes it tough to get too pissed about anything, no?

November 15th, 2006 | Work | No comments

spielberged

like his films, the day ended pretty well.

November 9th, 2006 | Work, Humour | 2 comments